TOOLS / SYMBOLIC BEHAVIOR / UNITY 6
KLEP V2.0
A deterministic, inspectable behavior toolkit for C# and Unity: immutable facts, pure conditions, explicit lifecycles, and causal traces.
01FACTSWhat is true?
→02CONDITIONSWhat is allowed?
→03ACTIONSWhat happens?
KLEP is built for game behavior you can reason about after it runs. Instead of hiding decisions in an opaque tangle, it keeps the facts, conditions, arbitration, execution, and traces explicit.
Keys. Locks. Executables. Rebuilt.
V2 keeps the original symbolic idea and turns it into a stricter toolkit for deterministic behavior arbitration. It is aimed at AI decisions, reactive game systems, events, and any logic where “why did this happen?” deserves a real answer.
Use it or take it apart.
The itch release is the easiest way to bring KLEP into Unity. The public GitHub repository contains the v2 source, documentation, and license.