KLEP: AI-Driven Automation for Any System
KLEP is a **symbolic AI system** where decision-making emerges from the interaction of **keys, locks, and executables**—much like neurons firing in a brain.
Why KLEP?
Modern AI is built on **statistical pattern matching**—KLEP is different. Instead of brute-force data crunching, KLEP **reasons**, **remembers**, and **adapts** like a real thinker.
Beyond NPCs: KLEP as a System-Wide Automation Tool
KLEP isn't just for NPC behavior. It’s a **universal automation system**, capable of handling:
- 🎮 **Game Logic Automation** – AI-driven interactions, decision-making, and event handling.
- 🖥️ **UI/UX Automation** – Users interact with UI elements, triggering **sensors**, which release **keys**, unlocking **executables** to dynamically update the interface.
- 🛠️ **Real-Time System Adaptation** – Objects, mechanics, and in-game events change based on KLEP’s logic.
- 🤖 **AI Decision Systems** – Strategic planning, procedural content generation, and automated workflows.
Designed for Flexibility
Currently built in Unity using C#, KLEP is designed for **interactive experimentation and rapid prototyping**, though its underlying logic applies universally.
Each component is designed with flexibility and adaptability in mind, allowing KLEP to **mimic human-like reasoning and decision-making processes**.
Want to Learn More?
Explore the **philosophy and development of KLEP**, or dive straight into the **GitHub repository**: