Dev Blog – Catching Up

Here’s a quick recap of what’s been going on with my writing and coding projects lately!

Green Folk Updates

Green Folk: Sitting at 34k words, nearly halfway there! The story is shaping up, and I’m continuing to refine it while pushing forward. Started polishing and adding more depth to the core narrative.

Roll4d4 Core Rulebook

Began assembling the core rulebook for 4d4. Adding graphics, refining text, and working through rewrites. It’s finally starting to take shape.

Windows Flashing Tool for Microcontrollers

Built a Windows Form application to automate the process of converting a .c file into a .elf, then into a .hex file, flashing the EEPROM, and auto-opening Putty to read the UART output. This completely streamlines my workflow, letting me update, flash, and debug microcontrollers without manually inputting commands.

Micro-Controllers and Real-World KLEP

I’m moving KLEP from C# to C for real-world applications. The first test: toy death bots. The plan is a modular chassis with magnet-based hard-point attachments. Slap on a weapon, and it automatically integrates into the bot’s role using KLEP’s AI logic.

The biggest challenge is communication. Starting with Bluetooth for now—specifically H-05 modules, which support cross-talk between units. These will allow KLEP agents to trade keys at the hardware level. Arriving Monday!